"Home's a Maze" is my first foray into game development, building on my experience as a 3D generalist. Previously, I've focused on projects like you would find on Black.Poser, but this game represents a new direction and serves as a foundation for future developments. I envision it evolving to include features like avatars, multiplayer modes, or even themed experiences such as a Backrooms-style adventure.

Home is a Masse

this game is mostly inspired by this artwork I made over a year ago, heavily inspired by Massimo Colonna's work

In this 3D web game, players are presented with a fresh maze to navigate each day. The goal is to reach the center, where a mysterious monolith awaits. The challenge lies in exploring the maze's intricate paths and finding the optimal route.

A unique aspect of "Home's a Maze" is its on-chain component. After solving a maze, players can mint their results as Polaroids on the blockchain. This feature not only creates a lasting digital memory of their achievement but also opens up possibilities for a leaderboard, competitions, and special in-game rewards.

Inspired by my previous 3D projects, the concept of the backrooms, and childhood memories of exploring complex and unfamiliar spaces, "Home's a Maze" blends nostalgia with the thrill of daily puzzles. It offers a captivating experience that invites players to revisit and challenge themselves every day.

I'm open to feedback.

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMiracle Otugo
GenrePuzzle
Made withUnity, Blender
Tags3D, Creepy, daily, Minimalist, Perspective, Singleplayer, Unity, Wordle
Code licenseMIT License
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse
LinksBuildathon, Twitter/X

Comments

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Pretty cool, I got 25 seconds as my record

(1 edit)

Ok game... can you make the mouse sensitivity less and the theme was overheat soo.....

I'll work on the mouth sensitivity, what type of mouse do you use?